
According to executive producer John Wasilczyk, the team was given the chance to "make anything" and had a lot of creative freedom when they started the project. Paragon was in development at Epic Games. The game regularly added new heroes and edited the main battle map through updates. The game also featured a replay system, which allowed players to spectate matches. As a result, players may only purchase cosmetic items with real-world currency or coins found within loot chests. According to Epic, the game was not pay-to-win. Players could also use real-world currency to boost their reputation points and experience points. Chests ( loot boxes), which contained cards, could be earned through rewards from completing matches. Each deck had two affinities, and had to contain cards with either of those affinities. Cards and decks were divided into five different affinities. Players could use a default deck or build their own when not playing a match. Just before a match started, players could choose a deck of cards that allows players to use gold to purchase upgrades such as health boosts and strength-enhancing artifacts for their heroes.
#The paragon game upgrade
Experience allowed players to level up and unlock or upgrade abilities. When players killed an enemy hero or minion or destroy an enemy tower, they gained experience and gold. Super Minions entered the lanes upon destroying the enemy inhibitors. Both teams had minions, which jog toward their opponents' bases and support the heroes. Each hero had an ultimate ability for example, ranged hero Murdock can fire a massive laser with infinite range. For instance, TwinBlast, an offensive hero, primarily fires two pistols and throws grenades, while Muriel, a defensive hero, aids her allies with a shield. Different heroes had different skills and weapons. Each player assumed control of a "Hero." Each hero had their own basic attack and possessed a set of four abilities composed of active attacks or maneuvers or passive buffs that helped them or their teammates. In a match, ten players were divided into two teams. Jungles were separated from lanes by fog walls that players could not see other players through. Between lanes were jungles, inside which players could find additional resources for their teams. Lanes consisted of two towers and an inhibitor destroying all of these allowed a team to spawn more powerful minions in that lane and directly attack the enemy core. Each lane was protected by defensive towers that protected the bases by attacking any incoming enemies that stood within its range automatically. They had the ability to reach their opponents' bases through the three lanes featured in each map. Players were tasked with defeating the enemy team by destroying the core in their base. The maps featured in the game were symmetrical, and bases were located at the two opposite ends of a map. Paragon was a third-person multiplayer online battle arena video game.
